Substance Designer & Unreal 5

The past few months I have been working Substance Designer exports into my Unreal Workflow.

Year
2022
Client
Infinite Wolrd
Project
Various
role
Designer - Look Dev / Unreal & Substance

Adding hooks on the Substance side I can get more control once in Unreal. I am still having some issues with UDIMS and Unreal Via SBSAR.

For this scene test, I created a Substance node tree that copies the floor pattern of the carpet.

IN GENERAL IT IS A REALLY POWERFUL WAY TO GO IN TERMS OF WORKING WITH MATERIALS AND UNREAL AND DCC'S

in my larger tree that makes the carpet all procedural...

I isolated the different colors of the carpet via masks,

Then compiled them together before running them into the larger tree

I tried to keep this work flow of SBSAR into Unreal for other assets I created for the Demo. From Gold Walls, curtains, tables, entry ways

SBSAR in Unreal
Inside Substance Designer - with all hooks added to the right side - Which all come through inside unreal for more control.

One of the things I did when I was at Inifinite world, was make a whole series of documents on how to implement the substance tools into other DCC and Unreal etc... It was a great learnig experience to get under the hood with Painter and Substance.

Ex: above - I made a large amount of these documents and passed them out within the company - I will include some of them in the Blog area - Erick

Substance Designer & Unreal 5