CalifIa
Oat Milk Product Work

At IW - we did a series of product builds for a large beverage company, show casing different product display scenarios for them. I ended up doing lots of Coke looks test as well as Califia Brand Oat Milk tests.

"Taking their original Illustrator Print artwork, I started from scratch creating the product look"

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Process

Example of the stages I went through with Substance tools, Maya, Vray etc.. I also use Substance Stager for feedback and Designer for different noise generations and SBSAR compiles

3D Render in Maya and vray
3D Render in Maya and vray
3d render
Render Breakout AOV from V-ray Maya
3D Render in Maya and vray
Original Artwork I readjust first in Substance Painter
3D Render in Maya and vray
Substance Painter
3D Render in Maya and vray
In Substance Painter , I added in more detail maps to bring into Maya - Occlusion etc..
3D Render in Maya and vray
More detail maps to bring into Maya ...
3D Render in Maya and vray
Knowing I will also have displacement nodes inside Maya, I added in more Normal detail to certain parts of the Model - Like the Cap here
3D Render in Maya and vray
And specialized masks of different Values for both Roghness as well as Transparency in the SSS node.
3D Render in Maya and vray
And a falloff gradation for the SSS Map as well ..
3d renders
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