Look Dev Breakdowns for the you tube show "The Portal"
Over the past year I have ben involved with "The Bleacher Report", a show for ESPN that is on YouTube. In particular, I have been doing look development for the shows animated series called "The Portal".
One thing I did was Blend between two of the same shaders ( same Diff spec etc.. ). On the second shader I made very metallic
Below you can see the Spec pass
Another thing I did was make sure the plastic style skin was really in there in terms of detail.. The Displacement map in Maya was really reserved for the displacement maps that give the check and jaw shape and other muscular features.. So this meant that the normal had to really be convincing. I ended up getting great source spec maps and displacement maps from substances source, converting them to the udim set - Then taking the obj of the player, bringing it into Mudbox and turning up the sub d's and applying the plastic displacement maps to the model .Once baked in I would export that HUGE .obj and use that inside Substance Painter for the Hi rez bake for the shader normals.
I would run the models through Substance designer and extra id's and other materials I can use inside Substance Painter... The other thing was I would make presets and other characters would role through easier ... ( sometimes !! there are always hooks .. .)
I also did this same procedure for the Clothing - Giving them a unified and detailed look .. To fast track I would also run the Uniforms through Adobe Stager - then giving a link of the material to the director.
The links to the show